About Me

I'm Anthony, a 3D artist specializing in hard-surface modeling and design for the games industry. Graduating from Gnomon's renowned games-focused 3D Generalist program in 2020, I've honed my skills in traditional and digital art, with a particular focus on asset preparation for real-time games and cinematics.

I got started in the film industry, where I created models for a 3D printing pipeline. Additionally, I have had the privilege of designing concepts for 3D cinematics. This has since given me a broader understanding of the medium.

Now, I'm determined to transition into the games industry. I look forward to connecting with fellow artists, studios, and enthusiasts. 

Thank you for visiting!

 

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